Team Goats!
Zach Kohlberg: Lead Producer, Programmer
Sam Moses: Lead Artist
Mike Conwell: Programmer, QA
Synopsis
Goat Goat Revolution is a bighorn sheep-themed arena shooter. The player controls the bighorn sheep dictator of a revolting nation of bighorn sheep. The dictator has been abandoned by most of his subordinates and left to face the angry horde of rebels alone.
The action takes place in a single level, where the dictator must fight off larger and larger waves of his former constituents. The player’s goal is to survive as long as possible and beat the current high scores. The game will feature a number of enemies and several weapons for the player to use in their attempt to survive the onslaught as long as possible.
Assets
Intro Movie:
- Background images
- Music and sounds?
- Character images & animations
Menus:
- Menu button graphics
- Background
- Button & high score code
In-Game:
- Enemies
o Image
o Attack & death animations
o Attack & death sounds
o Code
- Player
o Image
o Attack & death animations
o Attack & death sounds
o Code
- Ammunition/Weapons
o Power-up images
o Power-up sounds
o Projectile images
o Code
- Background
Milestones:
Week 1
- Functional level with player movement
- Intro movie storyboard
- Menu design
Week 2
- Functional enemies
- Intro movie visual design
- Functional main menu (Exit, move to blank level, move to high score table)
Week 3
- Enemy spawning, level prototype (Level begins and ends)
- Intro movie assets, begin animation
- Functional high score table (loads high scores and displays them)
Week 4
- Scoring merged with high score table, weapons and ammunition added
- Complete intro movie
- Integrate movie and level into functional prototype
Week 5
- Add wave manager, any misc tasks, begin beta testing to balance game
- Replace in-game filler assets with in-game graphics & sound
- Play testing, bug testing
Week 6
- Finalize game code
- Finalize graphics
- Complete testing
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