Monday, April 30, 2012

Milestones 4/30

Here are my milestones for today:

-intro video
-resizing images to proper proportions





Monday, April 23, 2012

Milestones 4/23

These were my personal milestones for this week:


-Complete player, enemy, and turret design
-Begin animations for in-game objects(firing animation, death animation)


Monday, April 16, 2012

Milestones 3

Here is my personal prioritized task list:


1 - player shooting animation
1 - player character design x
1 - player death animation
1 - enemy 1 character design
1 - enemy 1 death animation
1 - enemy 1 attack animation
1 - tower 1 design
1 - tower 1 shooting animation
1 - level background x
~ dirt road x
~ grass x
~ stone x
~ cobble stone x
2 - enemy 2 character design
2 - enemy 2 death animation
2 - enemy 2 attack animation
2 - tower 2 design
2 - tower 2 shooting animation
2 - tower 3 design
2 - tower 3 shooting animation
2 - intro movie
3 - enemy 3 character design
3 - enemy 3 death animation
3 - enemy 3 attack animation
3 - tower 4 design
3 - tower 4 shooting animation

****** bold "x's" represent what was done this week

Here is some images of what I've completed:








^^^^^The above are all texture tiles that were imported into Mike's level design to create a complete background





























^^^^^^The above is the player character design

Monday, April 9, 2012

Milestones 2

Here is some of the artwork for the intro video and sprites used in the game:










Monday, April 2, 2012

Major Project 9 - Team Milestones 1

Sam:
-Complete a storyboard for the game's intro movie.


Zach:
-Complete a simple prototype level with a character that moves using WASD and always faces the mouse pointer.

Mike:
-Design each of the game menus: main menu, high score menu, and in-game upgrade menu.


Here is my storyboard and sketch of the in-game environment:












Major Project 8 - Flash Game Production 1

Team Goats!

Zach Kohlberg: Lead Producer, Programmer
Sam Moses: Lead Artist
Mike Conwell: Programmer, QA


Synopsis
            Goat Goat Revolution is a bighorn sheep-themed arena shooter. The player controls the bighorn sheep dictator of a revolting nation of bighorn sheep. The dictator has been abandoned by most of his subordinates and left to face the angry horde of rebels alone.
            The action takes place in a single level, where the dictator must fight off larger and larger waves of his former constituents. The player’s goal is to survive as long as possible and beat the current high scores. The game will feature a number of enemies and several weapons for the player to use in their attempt to survive the onslaught as long as possible.


Assets

Intro Movie:
-       Background images
-       Music and sounds?
-       Character images & animations

Menus:
-       Menu button graphics
-       Background
-       Button & high score code

In-Game:
-       Enemies
o   Image
o   Attack & death animations
o   Attack & death sounds
o   Code
-        Player
o   Image
o   Attack & death animations
o   Attack & death sounds
o   Code
-       Ammunition/Weapons
o   Power-up images
o   Power-up sounds
o   Projectile images
o   Code
-       Background

Milestones:

Week 1
-       Functional level with player movement
-       Intro movie storyboard
-       Menu design

Week 2
-       Functional enemies
-       Intro movie visual design
-       Functional main menu (Exit, move to blank level, move to high score table)

Week 3
-       Enemy spawning, level prototype (Level begins and ends)
-       Intro movie assets, begin animation
-       Functional high score table (loads high scores and displays them)

Week 4
-       Scoring merged with high score table, weapons and ammunition added
-       Complete intro movie
-       Integrate movie and level into functional prototype

Week 5
-       Add wave manager, any misc tasks, begin beta testing to balance game
-       Replace in-game filler assets with in-game graphics & sound
-       Play testing, bug testing

Week 6
-       Finalize game code
-       Finalize graphics
-       Complete testing